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Mon, Jul 27th 2009, 23:24
Degrees of Doneness  

Everything I hoped to complete is out of the way. I went ahead and made a lot of other small improvements along the way too. At long last spacegame is, in a sense, complete! Before we get too excited though, there are a couple of things that still need to happen:

* A handful of sprites need to be made. This is all Hyptosis' burden; I blame him entirely for not being able to release this week! Except that..
* I really need to take the time to sit down and plot out a better galaxy. The current one is just our own solar system with a couple extra planets hacked on and was really only meant as a placeholder.

So I guess it's still on me after all. This week I'll be designing a new and improved galaxy from the ground up. It should be ready to go by next week's update and because it'll be easy to adjust even after it's live, I really have no excuse for not opening testing by then.


Mon, Jul 20th 2009, 21:59
Aural Trenches  

Quick breakdown similar to last week:

* 100% Gossamer -- All done!
* 000% Bullet Art -- Still waiting; this is pretty low priority.
* 100% SFX Scripting -- All the behavior is in and working. Hooray!
* 066% SFX Selection / Mixing -- Clocked a good 20 hours this week just fussing with different sounds. I'm always amazed how much work this takes for me to be happy with it.

A couple of other loose ends have cropped up (don't they always) since last post, but nothing major. Everything should be wrapped up and beta caliber by next week's post.


Mon, Jul 13th 2009, 16:58
Sounding Off  

I have embarrassingly little to show for the amount of work I poured in this week. Following up on last weeks task list:

* [050%] Gossamer - Redesign done; currently using middle-ground placeholder art. Waiting on final art.
* [000%] Bullet Art - Not done; waiting on art.
* [050%] Sound Effects - About 2/3 of the scripting is done and roughly 1/3 have adequate sounds. The hard stuff is done, so the rest should fall into place quickly.
* [100%] Combat Completion - Not on the task list, but I went ahead and smoothed out the way this works. It was the really rough edge in an otherwise smooth user experience.

Expect testing soon; I will solicit players for it next week (or sooner, if you're the proactive type).


Mon, Jul 6th 2009, 14:29
State of the Game  

All of the following must completed for the next "beta" release:

Gossamer Redesign -- I personally really like this ship, but at the end of the day I have to accept that it's a concept, not a production model. Too many players are confused and frustrated by its lack of a weapon (and rightly so). A tentative solution is already in the pipeline (aka Hyptosis) for this. It will be replaced with a new design that maintains the spirit of the original, but includes lousy (but present) cannon on-board.

Bullet Art -- The bullet art for the turret and player need to be replaced with sprites that don't scream "placeholder". This is no big deal, but it needs to be done.

Sound Effects -- Up until now the entire game has been running silent. This is pretty standard for me; I know that audio feedback really cements an experience, but I like to have lots of visual indication too and find that having no sound helps me pinpoint things that need a flash or a flicker. Since this next beta round will be somewhat more public and the game is feeling fairly complete, I think it's time to get a sound-scape going. I will probably not be adding in music at this time, unless I stumble onto something that just clicks. If anyone is interested in making some fresh space-tunes for this project don't hesitate to contact me!

Once all of these are knocked out, I'll invite everyone to participate in the testing. I expect this to be in 1 to 2 weeks, mostly depending on Hyptosis' availability (no pressure!).