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Wed, Feb 25th 2009, 15:11
Great Gravy  

Hyptosis cranked out a hefty chunk of art this week, so I spent a fair amount of time getting that all in place and working correctly. It's really starting to shape up now, but I'm going to keep a cover on any new screens for at least another week. In the non-art field, a number of minor bugs and quirks have been ironed out. I also made some tweaks to the interface to increase its friendliness.

My todo list is pretty thoroughly whittled down, so a public release is on the near horizon. When it actually happens mostly hinges on how quickly Hyp can deliver the rest of the art (no pressure); I was originally expecting to be done before now, but I think the dramatic boost in the quality of the art is worth a little delay, don't you?


Wed, Feb 18th 2009, 21:50
Assorted Flavors  

The design for All the Marbles is tightening up pretty well, so the next step will be to roll out an engine prototype. However, it sounds the art department for Spacegame is back on track, so this new game will probably be put on hold at least until that long promised spacegame open beta. Look forward to next week when things are back on track and in full swing again.


Wed, Feb 11th 2009, 14:46
Crowded Umbrella  

Spacegame is suffering some slight delays due to a minor kink in the art pipeline (read: Hyptosis is busy with more serious stuff). Once this resolved, it shouldn't be too long before I can get a proper release out.

Because of this, I haven't done any work on it this week. There are a few rough bits I could stand to work on, but I instead opted to get a jumpstart on my next project. It's going to be largely built with the same technology as Spacegame and has significantly simpler mechanics, so this should have a pleasingly short development time.

I'm a little sad about it, but I think it'll actually be a better game too. I'm not really going to spill any details yet, because I'm a jerk. Know that I am hammering away at the design, trying to maximize its awesome factor though.

The project name is "All the Marbles". I'll let you sit on that for a while.


Wed, Feb 4th 2009, 18:16
Single Screen  

This week's progress amounts to the slow but steady addition of the combat art. Hyptosis has been hard at work creating some amazing sprites. Check it them out!

Okay, so my shrunken screens don't really do them justice. Take it on faith for now that they look great; you'll get to see them in action soon enough.