Blog | Games | About | Contact | Links

Fri, Mar 28th 2008, 11:38
UI Usefulness  

I ended up rewriting a rather large chunk of the UI system, and the end result is something much more flexible and faster to work with. This is good. What is not so good is that, content-wise, the game is about where it was. That said, I'm very happy with the changes, since they'll make my life significantly easier.

Old:


Current:


Nothing spectacular at work there, but I thought I'd start throwing at least this together to show how it's coming along.

329 comments

Fri, Mar 21st 2008, 12:16
Bits and Pieces  

The UI functionality is more or less done; it's now just a matter of building all of the menus, panels, and whatnots with it. Sadly this is rather uninteresting, but I've provided a screen of some non-specific objects just hanging out.



So next week is inline to have some completed interfaces to show.

166 comments

Fri, Mar 14th 2008, 12:08
Points of Light  

I've started rewriting the original game in Lua; yes, it's worth the trouble. So far, I've only got some basic UI ability and the starfield done.

Provided for comparison:
Old:

New:


Based on some preliminary tinkering, it seems like I'm looking at a 40-50% performance boost with the changes I've made so far. Not half bad, eh?

164 comments

Fri, Mar 7th 2008, 10:53
The Need for Feed  

As I'm sure most, if not all of you are aware at this point, I've cobbled together an aggregator / scoreboard for Gruedorf. Does this count as non-losing Gruedorf work? Sadly, this decision rests in the hands of one man. A man so terrible, he does bad things. Really bad things. To other people. For fun. That's right ladies and gentlemen, although I did put the Gruedorf page together, our resident tyrant BFF and all around swell guy, McGrue, is actually moderating it.

You have been warned.

This is actually a double announcement, though. I've also decided to put my current game in cryostasis for a while and work on something else. The goal is to create something in a shorter amount of time and to be decidedly more open out the development. As far as what it actually is? Well, you'll just have to wait and see (I feel less secretive already!), but it has roots in several old, failed projects spanning the better part of a decade, so I'll be very glad to finally get this out the door. And for those of you concerned about the future of my old game, this is actually going to be used, in part, as a test for some concepts from it. Waste not, want not.

104 comments