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Wed, Feb 20th 2008, 13:29
Stop Touching Me  

Progress this week isn't substantial, but it is significant. Behold! Generic polygon collision capability.

That's right, now triangles everywhere will be inappropriately touching innocent young trapezoids when no one is looking.

I'll be the first to admit that this is not especially pretty and it still needs to be dropped into the main engine, but it is ready to roll; time to move on to more interesting things, some of which, with any luck, can be sampled in the next update.

197 comments

Tue, Feb 12th 2008, 18:22
Not Dead Yet  

After an exceedingly long lapse in updates, I proudly present to you: nothing! Well, sort of. After some gentle poking and prodding by assorted individuals, it was discovered I am, in fact, still alive. Moreover, I am back in the running for the Dorf of Grue. I spent a good amount of time re-writing the existing engine more or less from scratch to be, well, better. It's cleaner, faster, more efficient, more flexible -- just all around sexier. So, from here on out you'll be treated to real, measurable progress. Honest.

776 comments