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Thu, Dec 27th 2007, 12:15
Could Be Worse  

It's probably just coincidence, but it seems like ever since I joined Gruedorf, I actually get less done. This was another hectic week of minimal progress, some sketching and planning but nothing major. I am no longer going to try and predict when the next big update will occur; I'm tired of being wrong. Look forward to next week when maybe, just maybe, great things will happen.

128 comments

Thu, Dec 20th 2007, 15:52
Weakest Week  

As promised, this week's update is pretty lousy. Most of my (limited) progress has been more character and environment concepts. Sadly, I am unable to demonstrate these for you now. With any luck, next week will be the tasty update that's so long overdue.

127 comments

Thu, Dec 13th 2007, 17:07
Quick and Dirty  

First, the good news: I now have a working engine rough-cut in LuaVerge. Now, the bad: the next week looks to be rather hectic for me, so I can almost guarantee the next update will be lame. Finally, the worst: my internet connection is on the fritz (I'm making this post from a nearby internet cafe). So, this week's update, which should have been grand and sprinkled with delicious screenshots is, in fact, quite plain and disappointing.

160 comments

Thu, Dec 6th 2007, 15:31
Ho-Hum Conundrum  

I didn't really think I could top last week's update, but here we are and, sure enough, it's an even bigger disappointment. Not so much because little is getting done -- quite the opposite! It's all either very mundane stuff (becoming comfortable with Lua) or yet to be disclosed stuff (super-secret design). But plenty is being done; in particular, I think the world design is really starting to come together. I'm actually starting to get itchy fingers for releasing information, so it's only a (short) matter of time until I crack this thing wide open.

118 comments